Game Idea
Given my circumstances and time limit, the game was required to be simple in concept and not rely on too much artwork, if any. This brought me to the concept of BLOCKS - a square with unusual movement with the only objective to not get hit by other rectangles. To not be overscoped, the game would not have any progression in between different games. One main problem I ran into was that people tended to camp the corner of the screen. To discourage this, I made a side objective to risk your health to collect coins and grow stronger as the game progressed. Additionally, the enemies scaled and got stronger as the game continued to further incentivize the player. For the final nail in the coffin, I created the homing enemy that followed the player. I found that with these systems in place, the player could not attempt to camp without severe punishments.